DV Games' Lost in Adventure - The Labyrinth is a light, tongue-in-cheek, story-driven, fully cooperative escape-room style adventure game where you are exploring (turning over location cards to build your map), interacting through related cards and collecting the artifacts you'll need to tackle the dilemmas you'll face in your adventure. Along the way you'll have to spend Favor tokens but you'll also hope to win them back because there are some locations that demand a minimum number of Favor tokens before you can access them. Your score (ie: measure of success) at the end will also be dependent on the number of Favor tokens you end up with.

The game is designed by Marco Pranzo and the Greek mythology theme is brought to life through the art of Guillaume Tavernier. It's notionally for 1-6 players but it's probably at its best with two or three. The story and your progress in the game will unfold as you gradually reveal the initially face-down Prophecy cards and the deck of story cards. Lost in Adventure is all about discovering the story so we've tried to avoid spoilers in this short review and in our Board's Eye View 360. Suffice to say tho' the interaction between the cards is an impressive feature of the game. For example, if you find an artefact that has to be opened, you decide which tool or weapon in your possession you want to use to attempt to open it...
The decisions you take in Lost in Adventure affect the game state. That's evidence of the game's interactiveness but it can be frustrating when you realise that you would've done better to have chosen a different option or done things in a different order. That's perhaps par for the course in a cooperative game but if you're playing this one as a family game with younger children then you may well find you're tempted to allow 'take backs' to rewind the game.
The design for Lost in Adventure is obviously inspired by computer and video adventure games and, tho' it's played with cards, the gameplay gives the feel of a sandbox video game. Players have simple puzzles to solve and the option to pursue side quests, tho' inevitably there's an underlying linear narrative to discover and follow. You can succeed or fail, and the story can unfold in different ways, so this isn't just a 'one & done' game. You can enjoy optimising replays where you try to do better by making different choices.
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