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Breaking Moon

Breaking Moon is an apocalyptic semi-cooperative eurogame designed by Eirik Belaska and Kristine Strange. It's published by Norwegian publishers Strange Games, who were demoing it at Spiel Essen 2025.



The scenario for Strange Games' Breaking Moon is that an asteroid has smashed into the Moon. Better that than it smashing into the Earth you might think, but a broken Moon has a devastating impact on our planet's oceans: rising tides mean extensive flooding, so players are desperately trying to avoid the lunar catastrophe becoming an extinction event for humanity and human civilisation. For reasons that aren't intuitively obvious, the solution is to construct a space station. This isn't expected to prevent the tides from overwhelming the land but it could offer refuge to the remnants of humanity.



In Breaking Moon, players each represent powerful corporations and each has their own special abilities. You'll be taking worker placement actions by moving your helicopter to various locations on the board. It's a race against time tho' as the rise in sea levels increasingly makes some of the worker placement locations inaccessible. Players will be airlifting resources, developing technology and rescuing survivors. You must literally keep the survivors' heads above water until you can get them to the safety of the completed space station where they'll earn you victory points. Yes - tho' players are working towards shared objectives, Breaking Moon isn't a cooperative game: the 2-4 players are competing to score the most points.


Breaking Moon is an exciting medium-weight semi-cooperative game where there's a lot going on. Our plays have all run to at least 2 hours. We've especially appreciated the tension generated by the escalating but slightly unpredictable threat level and the game's economic element: a dynamic market for resources that rises and falls in response to supply and demand as resources are bought and sold.




 
 

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